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Lesson 1: Pits of Doom — the planning stage

Before you start any kind of online game you need to take a minute to sit down and consider some of the following questions: What is my game called? What is my target audience?...

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Lesson 2: Pits of Doom — Breaking It Down

One of the best things to do if you’ve never made a game before or you don’t have much programming experience is to break things down into their most basic parts. We’ll start off...

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Lesson 3: Pits of Doom — Mixing Things Up

In the last lesson we covered how to make a form, check to see if a button has been pressed, and display a message according to whether the user found the treasure or not....

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Lesson 4: Pits of Doom — And Array We Go

In the last lesson we covered how to create a function, how to use some of php’s built in functions, and how to deal with sessions. Now we’ll take it even a step further....

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Pits Of Doom Update

Don’t think I’ve forgotten about the game tutorial!! I haven’t. I’ve been really busy at work and trying to get a new site ready for its BETA opening. Blah. Anyways, I’m almost done will...

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Lesson 5: Pits of Doom — Easy Map Editor

In the last lesson we made some real progress. Now, instead of having a boring page with a click of one button before the game is over, we have a character that can move...

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Lesson 6: Pits of Doom — MySQL Database Class

In the last lesson I introduced you to functions, reading & writing to a file, some simple javascript and adding features to the game so we could swap in/out maps and move up/down map...

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Lesson 7: Pits of Doom — Join, Login & Lost Password

In the last lesson we created a database class to make doing queries quick and easy to handle. Then we converted over the current character file and map editor to use the database when...

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Pits of Doom Lesson 8: Monsters & Field of View

In the last lesson we added a huge amount of functionality to our little game. Now we can join the game if we don’t already have an account, login and access only our account...

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Pits of Doom Lesson 10: Member Interaction

In the last lesson we added the ability to fight monsters on our map and added a graphic library to display our maps and updated the map editor so we can easily customize our...

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